Sunday, May 8, 2011

Idea 4 - Portal


“Portal is a single-player puzzle-platform video game developed by Valve Corporation. The game consists primarily of a series of puzzles that must be solved by teleporting the player's character and simple objects using the Aperture Science Handheld Portal Device (dubbed the "portal gun"), a device that can create inter-spatial portals between flat planes.”





Some examples of Portal in real life.



Clean, simple visuals, screens projected as ‘portals’.

Saturday, May 7, 2011

Idea 3 - Arcade Games


“An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, public houses, and video arcades.”


The arcade machine is an iconic image.

Five epitomic games:

Donkey Kong


Space Invaders


Super Mario Bros


Tetris


Pac Man


Use the arcade machines to project into, and have images from popular games on the walls.

Thursday, May 5, 2011

Idea 2 - Minecraft



“Minecraft is a sandbox building indie video game. The game is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world.”


You can make essentially anything you want, given enough time.



These are various real life objects inspired my Minecraft.







I thought maybe use blocks to build an environment. Can project onto blocks as a screen.

Wednesday, May 4, 2011

Idea 1 - TARDIS

“The TARDIS (Time And Relative Dimension(s) In Space) is a time machine and spacecraft in the sci-fi TV series, Doctor Who.”



Outside, it looks like a British police box. On the inside however, it is much, much bigger. It takes the form of a massive room with a control console in the centre.



Could use this as a theme. The door is made to look like the outside of the TARDIS, and then the room itself is the inside of the TARDIS.

Monday, May 2, 2011

Project 3 - Exhibition Design

New project today. We have to design an exhibition for the end of year... exhibition.

Sunday, May 1, 2011

Phillip & Clyde - Project Synopsis

For my project I will be writing and illustrating a storybook. I will draw all the characters and the backgrounds in Photoshop, and layout the images with text in In Design, at which point the book will be printed and bound.

My story is about a boy and his dinosaur friend who go on an adventure. They go deep beneath their house in an attempt to find the mouse that has stolen his mothers ring. Eventually they end up at a great stone hall, where a fat rat king sits on his throne amongst his stolen treasures. Phillip challenges the king to a game to win his mother’s ring back, which he wins quickly. Afterwards, the king starts to cry, and we find out that he was just lonely. The boy and dinosaur befriend the king, and then leave. When they return to the house, his mother doesn’t believe the story, and the boy begins to doubt it himself. The story ends with him finding a thank you note left by the king, and smiling to himself.

I want to explore the themes of: perspective and imagination, in the way the boy views the world differently from his mother; character motivation, in how the king acts and how he changes after his motivations are changed.
Mostly I want to make a fun, exciting story.

The layout is freeform, consisting of images of varying sizes and shapes, and text of different sizes and fonts, placed in a different combination on every page. I have chosen this dynamic because I believe it can be used to create an effective storytelling method.

Saturday, April 30, 2011

Production Schedule


Storyboards – Line
Black and white line work for all drawings.

Storyboards – Colour
Colour all drawings from linework.

Typesetting
Select font, break up text into appropriate sections, and proof.

Layout
Arrange images and text on the pages.

Book Cover
Illustration for book cover.

Printing and Binding
Test print selected pages, print and bind book in paperback.

Notes
Line, Colour, and Layout are completely in parallel because I will be fully completing pages in groups of 2-3 before moving to the next group.